I got this model from a friend and not sure where it came from company wise. Being a very 40k like engineer, I decided to make her a Imperial Guard attached techpriest from my mechanicus world of Kath.
Being from Kath, I painted her in the Kath colours. The blue is based in Caledor Sky, washed in Nuln Oil and highlighted in Lothern Blue. The Orange is based in Jokaero Orange, also washed in Nuln Oil, and Highlighted with Averland Sunset. The highlighting of the orange is still experimental, I don't work with orange often, and still haven't found way I like best to highlight it.
On the back of her cloak, is the cog-tooth lining of my Kath mechanicus and on the blue is their offical symbol, the cog-toothed "K".
Of course... As I post this I realize I forgot to do the base... Oops!
Thursday, January 25, 2018
Bullgryns
Its almost weird seeing these guys built and painted. This unit started as a birthday present from my Uncle several years ago. Due to other projects at the time, I didn't get around to them before my next birthday came around, when another box of 3 came in. At that point, I decided to wait until the following year, figuring I would get the final 3... To which... I did! A week ago I finally built the unit, and over the last couple days, got them fully painted.
The unit is actually broken into 3 groups using different coloured gas-masks so I can run them in units of 3 instead of the full group of 9.
I was entertained when I sat down to paint and noticed that the slabshields had warning stripes on the joints where the shields link up... I would think there would be bigger issues at hand if you were in a situation where those warning stripes would keep you from losing an arm to shields being linked...
The skin is based with Rakarth Flesh and washed with Sepia and highlighted with Rakarth Flesh. The metal bits are based with Leadbelcher, washed with Sepia and highlighted with Leadbelcher again.
The blue of the armour and shield is based in Caledor Sky, washed with Nuln Oil and lighlighted with Leadbelcher. The pants are also based with Caledor sky and washed with Nuln oil, but before the wash went on, I did camo stripes with white and Lothern Blue.
And, for my uncle... "OGRE PANTS!"
The unit is actually broken into 3 groups using different coloured gas-masks so I can run them in units of 3 instead of the full group of 9.
I was entertained when I sat down to paint and noticed that the slabshields had warning stripes on the joints where the shields link up... I would think there would be bigger issues at hand if you were in a situation where those warning stripes would keep you from losing an arm to shields being linked...
The skin is based with Rakarth Flesh and washed with Sepia and highlighted with Rakarth Flesh. The metal bits are based with Leadbelcher, washed with Sepia and highlighted with Leadbelcher again.
The blue of the armour and shield is based in Caledor Sky, washed with Nuln Oil and lighlighted with Leadbelcher. The pants are also based with Caledor sky and washed with Nuln oil, but before the wash went on, I did camo stripes with white and Lothern Blue.
And, for my uncle... "OGRE PANTS!"
Friday, January 19, 2018
Watchmaster Odin.
Wednesday, January 17, 2018
Deathwatch.
Been working on my Deathwatch the last few painting sessions. The biker model came from the Kill Team Cassius kit, and came molded as a White Scar. Most of the model, and the rest of the Deathwatch, are based Abaddon Black and highlighted with a dry brushing of Rakarth Flesh. The black on the bike itself is highlighted with Leadbelcher. I also used Rakarth Flesh to base coat over the black before doing the white, which helped greatly. The bird flying along side him is painted in resemblance to a Bald Eagle, as one flew across my yard right before I went to paint the bird.
For this guy, I knew when building it I wanted him to have a shield and after later deciding on a lance as his weapon, went with the look of bracing for a charge. The power weapon effect I use these days I really like and is fairly easy to pull off. I based the blade in Runefang Steel and then washed in Drakenhof Nightshade, to give it the baseline metallic blue. After letting the wash dry I went over the blade with Soulstone Blue, which gave it the final look, which stays a shiny, slightly shimmery blue.
Sergeant Dracus for my Melee Kill team is from the Black Templars. The blade for him is a Xeno Phaseblade and has a very Necron feel. Necron energy weapons are commonly green, so I based in Warpstone Glow and highlighted with Skarsnik Green. For the inscriptions on the shield, I based in Leadbelcher and applied a fairly heavy wash of Nuln Oil to darken between the letters, and then dry brushed Leadbelcher again to brighten the letters back up.
Kill Team: Dracus is almost complete, I have a few more models to paint up to add in, a Terminator, Vanguard Vet with jump pack, and another veteran with a power lance.
For this guy, I knew when building it I wanted him to have a shield and after later deciding on a lance as his weapon, went with the look of bracing for a charge. The power weapon effect I use these days I really like and is fairly easy to pull off. I based the blade in Runefang Steel and then washed in Drakenhof Nightshade, to give it the baseline metallic blue. After letting the wash dry I went over the blade with Soulstone Blue, which gave it the final look, which stays a shiny, slightly shimmery blue.
Sergeant Dracus for my Melee Kill team is from the Black Templars. The blade for him is a Xeno Phaseblade and has a very Necron feel. Necron energy weapons are commonly green, so I based in Warpstone Glow and highlighted with Skarsnik Green. For the inscriptions on the shield, I based in Leadbelcher and applied a fairly heavy wash of Nuln Oil to darken between the letters, and then dry brushed Leadbelcher again to brighten the letters back up.
Kill Team: Dracus is almost complete, I have a few more models to paint up to add in, a Terminator, Vanguard Vet with jump pack, and another veteran with a power lance.
Thursday, November 16, 2017
Avatar of Gork complete.
Finished the Avatar of Gork after a bit of a lazy streak with painting...
Wanting this to be the Avatar of Gork, I decided to paint it green, as the Orks would probably want it to look as close to their god as possible. I based the green using Waaagh! Flesh and darkened and shaded it with a sepia wash. I then highlighted edges using Moot Green.
The skull on the belly, the spikes and the claws were all based with Zandri Dust. I then washed it with sepia, letting it fully dry before washing it again with Nuln Oil to darken it further and finally highlighting it with Rakarth Flesh.
As a result of my recent Death Guard projects, I developed a new metal technique that I really like, because it gives off a old, oily, well used metal look. I based in Lead Belcher, then hit it with a Sepia wash, giving it time to dry before the Nuln Oil wash and finally highlighting with Lead Belcher again.
I painted the head of the hammer to look like an engine from a Black Templar Storm Talon, since the Templars are my orks' most common Space Marine foe.
The base I used Stirland Battlemire, for a mud pit look.
Wanting this to be the Avatar of Gork, I decided to paint it green, as the Orks would probably want it to look as close to their god as possible. I based the green using Waaagh! Flesh and darkened and shaded it with a sepia wash. I then highlighted edges using Moot Green.
The skull on the belly, the spikes and the claws were all based with Zandri Dust. I then washed it with sepia, letting it fully dry before washing it again with Nuln Oil to darken it further and finally highlighting it with Rakarth Flesh.
As a result of my recent Death Guard projects, I developed a new metal technique that I really like, because it gives off a old, oily, well used metal look. I based in Lead Belcher, then hit it with a Sepia wash, giving it time to dry before the Nuln Oil wash and finally highlighting with Lead Belcher again.
I painted the head of the hammer to look like an engine from a Black Templar Storm Talon, since the Templars are my orks' most common Space Marine foe.
The base I used Stirland Battlemire, for a mud pit look.
Wednesday, October 25, 2017
Gorkanaut "Avatar of Gork" WIP
This is probably my third Ork project in the last four years, which having started 40k nearly 10 years ago as an Ork player, has rather bothered me. So, here is my newest addition, a Gorkanaut that I decided to do some conversion work on.
I decided that this one should be the "Avatar of Gork" and thus should be appropriately smashy. Since I gave it a hammer that required both arms, I gave it two Supa Shootas from the Dakkajet kit to serve as its Deffstorm Megashoota. Being unable to find the bits however or a good place to mount it, I'm calling the extended eye piece this model's Skorcha because the hammer prevented me from putting the Skorcha just below the head piece like it should be.
The hammer was, an interesting thing to make. The handle is a piece of metal pipe, as it was the only thing I could find that was light enough yet big enough for the gorkanaut to hold. The head is made from a Space Marine Storm Talon engine and various bits from the ork Trukk and Battlewagon kits to make it more brutal looking. I then wrapped it and part way down the handle in necklace chain for that crude, orky way of attaching the handle to the head of the hammer.
I decided that this one should be the "Avatar of Gork" and thus should be appropriately smashy. Since I gave it a hammer that required both arms, I gave it two Supa Shootas from the Dakkajet kit to serve as its Deffstorm Megashoota. Being unable to find the bits however or a good place to mount it, I'm calling the extended eye piece this model's Skorcha because the hammer prevented me from putting the Skorcha just below the head piece like it should be.
The hammer was, an interesting thing to make. The handle is a piece of metal pipe, as it was the only thing I could find that was light enough yet big enough for the gorkanaut to hold. The head is made from a Space Marine Storm Talon engine and various bits from the ork Trukk and Battlewagon kits to make it more brutal looking. I then wrapped it and part way down the handle in necklace chain for that crude, orky way of attaching the handle to the head of the hammer.
Monday, October 2, 2017
Lord of Contagion and Foetid Bloat-Drone.
The Lord of Contagion from the 8th Edition starter kit. This only took about 3 hours to paint and used a lot of the same paints techniques that I did on Mortarion. I did however, use the Blood for the Blood God technical paint on the blade for the bloodied look.
I also tried out the Stirland Battlemire texture paint for his base, the stuff is rough and grainy, but goes on fairly smoothly, only taking about 3 to 4 mintues to paint the base but the resulting muddy effect turned out well.
For the Bloat-drone, once again using the same style as on Mortarion and the Lord of Contagion. Though this one had a lot more fleshy bits, which were based with Kislev Flesh and washed with Sepia. The base is a bit more open than the Lord of Contagion's so in addition to using the texture paint for the mud, I did the same effect that I did for Mortarion's base and built a pool using skulls and then poured in Nurgle's Rot. I did do a second pour later after it dried though, which gave it a little better look in the end.
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